![]() ![]() ![]() You and each creature within 30 feet of you becomes invisible for the next minute. You are frightened by the nearest creature until the end of your next turn. You cast call lightning, but it lasts 3 rounds instead of the usual 10 minutes. You regain an expended spell slot of 5th level of lower (player choice).įor the next minute, your voice booms three times as loudly when you speak. You cast astral projection on only yourself.įor the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. You are immune to being intoxicated by alcohol for the next 5d6 days. Whenever you try, rainbow colored bubbles float out of your mouth.Ī spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to magic missile. You cast thunder step as a 3rd level spell.Ī unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. If you drop to 0 hit points, your pot breaks, and your form reverts. While a plant, you are incapacitated and have vulnerability to all damage. You turn into a potted plant until the start of your next turn. You cast cure wounds as a 1d4th level spell on yourself. If there aren’t any creatures nearby, you cast it on yourself. You cast inflict wounds on the nearest creature within 30 feet of you at the end of your next turn. If this effect is already in place when you roll this, you return to your original age. If the roll is odd, you get younger (minimum 1 year old). Your age changes by a number of years equal to the roll. Maximize the damage of the next damaging spell you cast before you finish a long rest. Up to 4 creatures you choose within 30 feet of you take 4d10 lighting damage. Evil- you sprout large devil horns.įor the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. You gain one of the following incorporeal traits based on your alignment until your next long rest. ![]() If this effect is already in place when you roll this, they return to your original color. 1- red, 2- orange, 3- yellow, 4- green, 5-blue, 6-purple. Your eyes and hair turn a random color determined by a 1d6. The grease puddle moves with you.Ĭreatures have disadvantage on saving throws against the next spell you cast before your next long rest that involves a saving throw. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. ![]() The weapon moves on the shortest path toward you before each of your turns and attacks you if possible. You cast spiritual weapon in the nearest unoccupied space, and it immediately attacks you if possible. You cast hypnotic pattern centered on yourself. A remove curse spell can end this effect. If this effect is already in place when you roll this, you return to your original height. You cast magic missile as an Xth-level spell targeting a creature of the DMs choice, where X equals your Charisma modifier (minimum of 1). Damage caused by this feature cannot reduce a creature to 0 hit points. You cast fireball as a 3rd-level spell centered on yourself. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. ![]()
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